Linked by Thom Holwerda on Sun 28th Oct 2007 16:55 UTC
Graphics, User Interfaces This is the second article in a series on common usability and graphical user interface related terms [part I]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part II today, we focus on the pictogramme, popularly known as the icon.
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RE
by Kroc on Sun 28th Oct 2007 19:21 UTC
Kroc
Member since:
2005-11-10

What about Sprites? Icons also had history in sprites on early home computers, because for these machine there were such a limited number of characters per line and text could not easily be positioned anywhere that icons were often an important part of the interface.

GEOS on the Commodore 64 for example used a combination of raster display and sprites for the icons and mouse pointer.

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