Linked by Thom Holwerda on Sun 28th Oct 2007 16:55 UTC
Graphics, User Interfaces This is the second article in a series on common usability and graphical user interface related terms [part I]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part II today, we focus on the pictogramme, popularly known as the icon.
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RE[2]: Ergonomics...
by Sophotect on Sun 28th Oct 2007 20:10 UTC in reply to "RE: Ergonomics..."
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I can perfectly understand because i tended to think like that also. But this is all information which is lastly organized in sheets of emulated paper, be it dynamic, self calculating, hyperlinked, animated, or not. As long as we don't have nice and thin, preferrably flexible or even foldable tablets like f.e. that in Neal Stephensons Diamond Age i don't see that much use of it. Does the surface of your real desk change when you put some letter somewhere? Maybe you have whole stacks of paper on it, would you enjoy them falling over? Does it matter when the grass bends when you put some book on it when you're outside and enjoying the sun? Do you actually like the sand between the pages? ;-)
With all that pseudorealism i always have to think about the jokes i make to my postman that i could write three Xses onto that touchscreen when i have to sign for some reception, because the parallax between the surface of that gadget and the LC-Display just isn't right.

Edited 2007-10-28 20:27

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