Linked by Thom Holwerda on Sun 28th Oct 2007 16:55 UTC
Graphics, User Interfaces This is the second article in a series on common usability and graphical user interface related terms [part I]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part II today, we focus on the pictogramme, popularly known as the icon.
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LoseThos
by losethos2 on Sun 28th Oct 2007 20:48 UTC
losethos2
Member since:
2007-10-22

LoseThos, my operating system, has a novel implementation of icons. The command line and start menu, help, etc. are documents with text and graphics. The graphics are SVG more or less and have no boundary box. An icon can consist of coordinates of lines relative to a location in the document with an optional text tag located at the origin. You specify any command line text to shell-to and run when you click the icon and since command line commands can be combined by separating with a semicolon, you can do multiple things. On an icon in a menu you can put the following

Cd("HOME");Dir;\\r

The lack of a boundary box and nonuniform icon size does create asthetic problems, but you can edit them until you are happy.

Yeah, they can include color and a host of various graphic entities.

http://www.losethos.com

see the intro video

Edited 2007-10-28 20:59

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