Linked by Thom Holwerda on Sun 28th Oct 2007 16:55 UTC
Graphics, User Interfaces This is the second article in a series on common usability and graphical user interface related terms [part I]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part II today, we focus on the pictogramme, popularly known as the icon.
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RE[2]: Consistency
by tyrione on Sun 28th Oct 2007 22:13 UTC in reply to "RE: Consistency"
tyrione
Member since:
2005-11-21

Separation between icons doesn't have to be about Color. The actual geometry alone can make all the difference in the world. The new icons for Krita are more pleasing on the eyes and you can distinguish quickly. Now if they can add some color/contrast on them to indicate what one is to expect when using them [where necessary] then all the better.

Application specific task/action icons are more susceptible to geometry needing to be unique than application startup icon needing to be both color and geometry needing to be unique but consistent in balance wrt to the rest of the desktop.

Old NeXTSTEP addressed this with the consistent gray border around their icons. Borderless icons opened up a world of distraction forcing one to really pick steady color themes in the background and letting the foreground standout wrt to the unique geometry of the icon.

Photorealistic icons have been overdone and used to compensate for an inconsistent look n' feel.

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