Linked by Thom Holwerda on Sun 28th Oct 2007 16:55 UTC
Graphics, User Interfaces This is the second article in a series on common usability and graphical user interface related terms [part I]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part II today, we focus on the pictogramme, popularly known as the icon.
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RE[3]: Consistency
by MamiyaOtaru on Mon 29th Oct 2007 03:16 UTC in reply to "RE[2]: Consistency"
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Separation between icons doesn't have to be about Color

Obviously. Color was method I highlighted (out of many listed) since that was the one they had, but IMHO unnecessarily got rid of. And I don't think the result was worth it, though that's an opinion call. I don't see why they couldn't do a better job differentiating geometrically without retaining the ability to use color to differentiate as well.

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