Linked by Thom Holwerda on Sun 28th Oct 2007 16:55 UTC
Graphics, User Interfaces This is the second article in a series on common usability and graphical user interface related terms [part I]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part II today, we focus on the pictogramme, popularly known as the icon.
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RE[2]: Ergonomics...
by gustl on Wed 31st Oct 2007 08:21 UTC in reply to "RE: Ergonomics..."
gustl
Member since:
2006-01-19

This looks to me like a discussion which is not really resolvable. Simply because obviously the brain structure of different human beings can differ much.

Having Desktop objects to be more "physical" is a disturbance to some, and to others it is a help. Some like "overiconized" GUIs like MSOffice 2007 better than reduced one (KDE vs. GNOME anyone?). Some people can find their way through 20 icons thrown at them immediately, others are completele at a loss there but don't have problems remembering 100 console commands including most of their options.

And that is the truth about user interfaces: One size does not fit all. With a graphical interface you can try to reach most, but you will never be able to be good for everybody.
That is the reason why I think that each of the numerous desktops (KDE, Gnome, Aero, XFCE, ...) are best for someone, and each of them should be developed further without converging too much onto a "unified desktop".

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