
This is the third article in a series on common usability and graphical user interface related terms [
part I |
part II]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency,
Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part III today, we focus on the desk accessory, popularly known as the widget, applet, mini-app, gadget, or whatever the fashionable term is these days.
Member since:
2005-07-06
I've always been partial to "Replicants" - but disappointed that no one ever wrote a complimentary program called "Decker" (which would be designed to kill replicants, of course).
Speaking of which...
Programmers? Yes... Users? Not so much. I think that part of the "problem" was that it's generally more effective to use the workspace management tools in BeOS than the window management tools. At least, I've always found it easier to just switch to a blank workspace and open an app regularly, rather than shuffle windows out of the way to get at a desktop replicant.