Linked by Thom Holwerda on Sun 4th Nov 2007 19:24 UTC
Graphics, User Interfaces This is the third article in a series on common usability and graphical user interface related terms [part I | part II]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part III today, we focus on the desk accessory, popularly known as the widget, applet, mini-app, gadget, or whatever the fashionable term is these days.
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RE: multi-tasking
by flanque on Mon 5th Nov 2007 01:21 UTC in reply to "multi-tasking"
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I think history is littered with comments and predictions that in hindsight seem rediculous.

I remember thinking when I upgraded from a 4MHz Amstrad 80286 to a 16MHz 286SX I'd never need another computer again.

Even these days people make comments like why do we need CPUs with 80 cores (or whatever number they insert here) but in my view we'll definitely find a way to use them and want even more thereafter.

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