Linked by Thom Holwerda on Sun 4th Nov 2007 19:24 UTC
Graphics, User Interfaces This is the third article in a series on common usability and graphical user interface related terms [part I | part II]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part III today, we focus on the desk accessory, popularly known as the widget, applet, mini-app, gadget, or whatever the fashionable term is these days.
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RE[2]: multi-tasking
by npang on Mon 5th Nov 2007 13:06 UTC in reply to "RE: multi-tasking"
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The problem here is the interface. Today's computer systems are needlessly complex and actually works against many human principles. In Jef Raskin's book, the Humane Interface, Raskin shows how the computers of today are needlessly complex and so, necessitates a complete user interaction overhaul. The book also describes one vision of how a general purpose computer system should operate. The system he proposes fixes all of the interaction examples that you have described.

Edited 2007-11-05 13:08

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