Linked by Thom Holwerda on Wed 7th Nov 2007 13:39 UTC
Graphics, User Interfaces This is the fourth article in a series on common usability and graphical user interface related terms [part I | part II | part III]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part IV today, we focus on a dead horse Fitts' Law.
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RE: menu bar
by Michael on Wed 7th Nov 2007 14:40 UTC in reply to "menu bar"
Michael
Member since:
2005-07-01

If you really want to invoke Fitt's Law in a menu bar discussion, you would do away with the menu bar and put it all in a popup menu...

Which begs the question: why doesn't that happen more? Every GUI I use seems to blithely ignore Fitt's law and it's descendants, giving me thin strips floating in the middle of the screen to target, be they the resize bars along the edge of a window or frame, or the items in a menu - many's the time I've been caught out by the wrong sub-menu popping up as I search for the menu item I really want. Then there's those fiddly icons, small toolbar buttons and the save action within mere pixels of the save as... action.

And all this applies universally to Windows, Linux, Mac and pretty much everything else. For an over-used term, Fitt's law seems to be sadly under-used.

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