Linked by Thom Holwerda on Sun 11th Nov 2007 15:52 UTC
Graphics, User Interfaces This is the fifth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part V, we focus on modes.
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Modes Good, Drag'n'Drop Bad
by zlynx on Sun 11th Nov 2007 19:18 UTC
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I have to say that if Drag and Drop is an example of a good mode-less interface, then I am against it. Drag and drop is the cause of countless errors. When an inexperienced computer user is doing file manipulation, I have seen files disappear into unknown folders, requiring a call to the Help Desk to get them back.

I myself have dropped files into the wrong folders, missed the Trash icon and dropped on the desktop, dropped them into the launcher instead of onto the program icon, etc, etc.

It is far, far easier to select your files, Cut or Copy, move to the correct window and Paste.

Of course, I also avoid Emacs and use Vim.

Reply Score: 7