Linked by Thom Holwerda on Sun 11th Nov 2007 15:52 UTC
Graphics, User Interfaces This is the fifth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part V, we focus on modes.
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RE: Modes Good, Drag'n'Drop Bad
by Thom_Holwerda on Sun 11th Nov 2007 19:58 UTC in reply to "Modes Good, Drag'n'Drop Bad"
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I have to say that if Drag and Drop is an example of a good mode-less interface, then I am against it. Drag and drop is the cause of countless errors. When an inexperienced computer user is doing file manipulation, I have seen files disappear into unknown folders, requiring a call to the Help Desk to get them back.

This is more a limitation of the mouse and the software that powers it than it is of the concept itself. The concept itself is fairly easy to understand, and adds a good amount of physical quality to object in a computer user interface.

And that physical thing is what you'll be hearing a lot about from me.

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