Linked by Thom Holwerda on Sun 11th Nov 2007 15:52 UTC
Graphics, User Interfaces This is the fifth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part V, we focus on modes.
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RE: Modes Good, Drag'n'Drop Bad
by Doc Pain on Sun 11th Nov 2007 20:21 UTC in reply to "Modes Good, Drag'n'Drop Bad"
Doc Pain
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"It is far, far easier to select your files, Cut or Copy, move to the correct window and Paste. "

And it's lots more far easier to have a two column window (instead of two separated ones) for this kind of action: copying and moving are "source target actions". From my (admittedly very individual) point of view it's not a good idea to use the edit buffer (^C/^X, ^V) to manipulate things like files. Applications like the Midnight Commander with its clear design (source column, target column, selection not only with the mouse, also depending on pattern matches, action determined by function key) are more appealing to me. But as I said, that's a standpoint depending on experience and comfortability.

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