Linked by Thom Holwerda on Sun 11th Nov 2007 15:52 UTC
Graphics, User Interfaces This is the fifth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part V, we focus on modes.
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RE: Photoshop examples
by DeadFishMan on Mon 12th Nov 2007 14:37 UTC in reply to "Photoshop examples"
DeadFishMan
Member since:
2006-01-09

Another good example is the Quick Mask mode, which allows you to use brushes to paint a mask which is converted to and from a selection when you enter and leave the mode. The mode itself is useful, but it's easy to turn it on by accident by hitting the wrong shortcut key. Then you likely won't notice the mode until you become confounded when a tool doesn't work or a function is disabled. A tiny icon somewhere changes very subtly when the mode is on, and that's it. It would be much better if the window border or something changed color to let you know when you were in that mode.

What?!?!?! The Quick Mask mode "adds a bright red layer" on top of your picture on Photoshop. Unless you're working on a Ferrari's or a strawberry's photo, I can't see how you can miss something like that! ;)

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