Linked by Thom Holwerda on Tue 13th Nov 2007 16:32 UTC
Graphics, User Interfaces The past few weeks, as you surely have noticed, I have written a few articles on various usability terms [part I | part II | part III | part IV | part V]. I explain what they mean, their origins, as well as their implications for graphical user interface design. Even though the series is far from over, I would like to offer a bit more insight into why I am diving into these subjects.
Permalink for comment 284268
To read all comments associated with this story, please click here.
What a tease...
by JonathanBThompson on Tue 13th Nov 2007 17:30 UTC
JonathanBThompson
Member since:
2006-05-26

You go into all this introduction about what you're talking about, and then you explain almost nothing! For shame! ;)

Have you thought of going into writing serials, cliffhangers, etc.? ;)

It's very hard to comment on the meat of the article when all that's there is the appetizer, but yes, I could have told you years ago, change for the sake of change in a GUI isn't well-received, and I admit to being one of them: when Windows XP came out with the Luna(tic) interface, I immediately switched it to Windows Classic decor, because it worked perfectly fine, amongst other things. That, and I got the impression that it was faster that way, compared to the newer GUI, and whether that is/was true or not (I wasn't using the latest video card) that was the perception, and really, all that seems to be most important to users about a GUI is perception, until you actually do objective studies with users and a stopwatch.