Linked by Thom Holwerda on Tue 13th Nov 2007 16:32 UTC
Graphics, User Interfaces The past few weeks, as you surely have noticed, I have written a few articles on various usability terms [part I | part II | part III | part IV | part V]. I explain what they mean, their origins, as well as their implications for graphical user interface design. Even though the series is far from over, I would like to offer a bit more insight into why I am diving into these subjects.
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RE: Maximizing human intellect
by losethos2 on Wed 14th Nov 2007 04:40 UTC in reply to "Maximizing human intellect"
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There's a series of books by Issac Asimov called the foundation series. It describes a situation where technological priest understand technology and nobody else. People think technology is miraculous.

There is an effort to hide the details of computers from users, but sometimes, I think users must learn how computers work.

I have this romantic notion that in the 60's, fathers only let their sons drive cars once they knew how they worked.

I think I might be idealistic. I understand how computers work and enthusiastically wish to share, but maybe there's nothing wrong.

I am convinced, however, that sometimes explaining how things really work is less confusing than trying to hide stuff from users.

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