Linked by Thom Holwerda on Tue 13th Nov 2007 16:32 UTC
Graphics, User Interfaces The past few weeks, as you surely have noticed, I have written a few articles on various usability terms [part I | part II | part III | part IV | part V]. I explain what they mean, their origins, as well as their implications for graphical user interface design. Even though the series is far from over, I would like to offer a bit more insight into why I am diving into these subjects.
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Savior
Member since:
2006-09-02

Last year, I was using a rule of thumb. If an adult cannot trivially learn what my 2 year old can, they are not competent to speak on the subject. Do you think that is unfair?

I think you should learn some psychology or biology. So because I cannot be bilingual by listening to other people talking around me, does it mean that I am more stupid than a 2 year old?

No, it doesn't. In the same way, adults have more difficulties learning to use a new application or GUI, because the biological learning phrase has already ended for them. Also, they have other things to do aside from playing around (because that is how children learn) with unintuitive applications; like taking care of their own 2 year olds. ;)

Of course, you are right in that wanting to learn is important. But it is also important to keep the learning curve short.

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