Linked by Thom Holwerda on Tue 13th Nov 2007 16:32 UTC
Graphics, User Interfaces The past few weeks, as you surely have noticed, I have written a few articles on various usability terms [part I | part II | part III | part IV | part V]. I explain what they mean, their origins, as well as their implications for graphical user interface design. Even though the series is far from over, I would like to offer a bit more insight into why I am diving into these subjects.
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losethos2
Member since:
2007-10-22

Your implication is that we've arrived at the best UI and you've closed your mind to anything else. I reject the argument that what is good for a child is good for an adult. One simple fact is kids can't read! What a retarded notion it is to proclaim what's good for the illiterate must be good for the literate.

I have invented a new user interface and it works well for me. It's based on keyboard navagation. Some activities, like programming, are primarily based on the keyboard. In user interface school, they teach it's bad to switch between input devices.

My interface is optimal for programming -- the regular tasks you need to do to write and debug programs. Other interfaces might be optimal for web browsing.

Don't be a fool and suggest one size fits all, from infants to post-graduate students.

If you wish to open your mind, see my operating system. Burn a CD and test drive it without installing or look at the video's.

http://www.losethos.com

You're real motivation is to proclaim your operating system as best by distorting facts with silly arguments.

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