Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
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Desktop space is a scarce resource
by irbis on Sun 18th Nov 2007 19:14 UTC
irbis
Member since:
2005-07-08

One problem related to pretty looking docks, huge wide panels & other supposedly helpful desktop desktop accessories (a bit like the notorious MS Office paper clip assistant) is that (especially if they are meant to look nice and pretty with big icons etc.) such apps tend to take quite a lot of desktop space and eat a lot of system resources that might be more useful for actual applications. Ok, maybe you can hide the dock when you don't want to see it, but often that may be rather troublesome too. Personally I tend to prefer very narrow panels with essential shortcuts that are always visible but do not distract or take much desktop space away from actual apps that I want to use.

An off-topic joke related to the article image: http://www.osnews.com/img/18941/arthur.gif
See, Ubuntu is not the first desktop environment that has preferred orange and other warm colors instead of blue and gray... ;)

Edited 2007-11-18 19:28 UTC

Reply Score: 2