Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
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phoenix
Member since:
2005-07-11

Only when using the default progman.exe shell. Other shells worked differently. My favourite Windows 3.x shell was Xerox' TabWorks shell.

The "desktop" was a tabbed notebook. Down the lefthand side of the screen was a quick launch area where you could put icons for your favourite 10 apps. 80% or so of the screen on the left was the open page, where icons would appear for the apps. The other 20% or so was taken up by the tabs. Click a tab and that page became active (similar to open a program group in progman). Running apps full-screen/maximised was the best way to work with tabworks. And alt+tab to switch between running apps.

Kept things very neat and organised, everything was easy to get to, and it never got in your way. When we migrated to Windows 95, it took a *lot* of getting used to as we had to navigate through a hierarchical menu to find our apps instead of just "click the tab, double-click the app". Too bad the Win95 version of TabWorks was so buggy. Guessing it had something to do with the amount of internal linkage between the Windows OS and the explorer.exe shell.

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