Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
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by tupp on Sun 18th Nov 2007 22:15 UTC
tupp
Member since:
2006-11-12

Firstly, for the uninitiated, full-screen is not automatic in Windows nor in Linux, unless, perhaps, one is using a Linux tiling WM with no applications open. In every version of Windows (as I recall) and in every Linux Desktop/WM that I have used, the only applications that run full-screen are the ones that that the user wants to run full-screen.

The "modes" and "the Apple way" are interesting models of what is happening, but, because I have never had all full-screen apps in Windows and Linux, those models never occurred to me at anytime I ever used a computer, including my first computer, a 1984 Mac. I would guess that most others who use both Mac and non-Mac systems also do not see things in "modes" nor in the "Apple way." The size of the window is not important until there is a reason for the size to be important -- mainly, when it is obscuring something or when something in the background is distracting.

And, if one wants an app full screen, there are numerous ways to make it happen in Windows and Linux, but it is not as intuitive nor as easy to get a "true" full screen on a Mac. Also, there are problems with running applications "as large as they need to be": who decides how large they need to be (Steve Jobs?); and, sometimes, one has to scroll to reach content in a window reduced from full-screen.

As a product designer and as one who has extensively used Mac, Windows and Linux, I think that the Mac menu-bar being detached from the application window is a huge usability mistake. In addition, having all applications look and act the same can also cause usability problems -- there are definitely times when a window interface needs to be different.

Anyway, it is a minor point that the Windows task-bar has an additional feature of switching "modes" -- the feature is there if one wants to use it (but I don't really see how it differs much from clicking on an icon in the OSX dock).

Edited 2007-11-18 22:20

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