Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
Permalink for comment 285043
To read all comments associated with this story, please click here.
tupp
Member since:
2006-11-12

i wonder if not one should take a step back to the days before apple introduced free-floating windows.

Apple did not invent free-floating windows -- the Xerox Alto and Xerox Star had them long before Apple: http://toastytech.com/guis/altost1.jpg
http://toastytech.com/guis/altost2.jpg The Three Rivers PERQ also had them before Apple: http://www.digibarn.com/collections/systems/perqt2/perqzoom.jpg

Edited 2007-11-18 22:30

Reply Parent Score: 1