Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
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dbodner
Member since:
2007-07-01

The dock is more tailored to the Apple UI ideas. In windows/linux, you launch an app and it runs fullscreen. At that point, you want as little OS interference as possible. This effectively embraces the idea that applications are Modes. The taskbar provides a way to switch modes.


Huh? The Xfce I'm using even has smart window placement, so if I open up 4 terminals simultaneously, not only are they not maximized, but they're automatically placed in separate corners of the screen so all 4 are fully visible at the same time.

Lumping all *nix DE's/WM's together might be a bad idea.

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