Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
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joshv
Member since:
2006-03-18

"This effectively embraces the idea that applications are Modes. The taskbar provides a way to switch modes. "

Well, applications are, after all, the reason we use computers. I find it amazing that so much time and energy is spent debating the relative merits of operating systems, when our interaction with the OS comprises perhaps 5% or less of the amount of time we spend working each day.

As for the idea that Windows is somehow designed around full screen applications - hogwash. Windows is designed around choice. You want fullscreen, you get fullscreen. You want to tile 4 apps and switch maniacally between them, bob's your uncle - windows will happily oblige you. On the Mac though, Steve has made all the decisions for you, how dare you try to maximize an application!

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