Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
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google_ninja
Member since:
2006-02-05

I mean where applications are treated as objects, and not as modes (as I went into in great depth in an earlier comment). Thom did a brief overview here http://osnews.com/story.php/18829/Common-Usability-Terms-pt.-I-Spat...

For something more in depth, there is an article John Siracusa did a few years ago that everyone points to as soon as the spatial metaphor comes up http://arstechnica.com/articles/paedia/finder.ars

I don't think that spatial design is the be all and end all (I REALLY like what Jef Raskin was talking about in The Humane Interface before he died), but I do think that the spatial metaphor is still a more elegant solution then what is the norm today.

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