Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
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bogomipz
Member since:
2005-07-11

Regarding your last paragraph. Please take into account that the term "Dock" originates from NeXTSTEP. The docks/wharfs/harbors in fluxbox, openbox, pekwm and so on exist to make use of WindowMaker's dockapps, which became a sort of X11 "applet" standard in the old days. And the whole point of WindowMaker (and AfterStep) was of course to recreate the NeXTSTEP experience, if only at a shallow level. OS X is really the latest version of NeXTSTEP, so to have had a dock before this OS, you need to do much better than 2001, more like 1989. That's two years before Linus released version 0.01 of his kernel, by the way.

Whether something counts as a "Dock" depends on your subjective definition of the term. I don't consider Windows' taskbar with quicklaunch to be the same concept at all, for instance. You're not "docking" anything in there, really. Actually, I even think the changes Apple made to the Dock drifts it somewhat away from what the term describes.

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