Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
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RE: @google_ninja
by Hozz on Mon 19th Nov 2007 08:57 UTC in reply to "@google_ninja "
Hozz
Member since:
2007-03-19

I was quite stumped by that comment as well; I know that many windows/linux users intuitively maximise the window of the current running app, but that by no means makes it standard.
I, for one, despise maximized windows and run my apps the size I feel they should be, and so that I still have my other windows visible beneath that - and I've never owned a mac until a few weeks back when a friend gave me an obsolete powermac G4, so it's not a habit I've carried over or anything like that. I like toying around with OS X, but my main PC's still running Ubuntu, and my windows are not maximized.

Going back, even on Windows 3.11, I never ran apps maximized - I even resized the main window to make the minimized app icons visible (a crude dock/taskbar?).

Again, maximizing the window of the currently running app is left to the discretion of the user, and I think that's great. Forcing the user to not be able to do so is... not that great.

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