Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
Permalink for comment 285142
To read all comments associated with this story, please click here.
kaiwai
Member since:
2005-07-06

Pardon? no one argues that Steve (personally) or Apple invented it - what they did do well is the popularisation of the said technology.

Take a look at Japanese electronic companies like Sony; very few of the ideas that came out from Sony in the early years were as a by-product of in house R&D.

LCD's for example, was an American invention, it was the fact that it took until the 1980s when american companies finally realised the link between R&D, competitive advantage and producing products - where they finally protected the technology they developed.

Nothing today is original; the vast majority of it has already been conceptualised years ago - perpendicular recording which has finally being used in hard disks today was developed over 40 years ago - for instance.

Lets not try to start a turf war over who invested who - the question should be who implemented the best - that is, reducing the number of down sides.

Reply Parent Score: 2