Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
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RE[5]: @google_ninja
by Pixie on Thu 22nd Nov 2007 20:15 UTC in reply to "RE[4]: @google_ninja "
Pixie
Member since:
2005-09-30

"Sure you aren't. Nobody is a Mac fanboy. "
I have a bachelor in webdesign it's quite different. I had to learn about usability issues... as for using a Mac, only have one since January, don't have the time needed for being a fanboy.

"Perhaps you would care to be specific on exactly how the window configurations of Windows Photoshop and the Gimp emulate the Mac."
Who cares about Gimp, photoshop has a menu in top of the window of which when magnified has its menu on top, as mac does.

"In OSX, you are correct -- almost everything has already been decided for you and you cannot change it. However, with *nix and Windows, one has many more choices. "
OSX is *unix if you do not know. As for having more choices, do you know... consistency is a good thing, thinks shouldn't run amok, you don't have to learn different tools for the same job, you can have choice as long as it keeps being the same. If you open a file requester you should be able to choose what kind of file requester is, but it should be transversal along the system, that's what explorer and finder are...

"By the way, GUI menus appeared in the Xerox Alto over a decade before the Amiga. I am not going to bother linking another screenshot -- look at the ones posted earlier in this thread."
Joe User wise? Who cares if some special cult had used/developed it before, they came up with a concept, Amiga (and Apple) actually had apps that used that concept, there's a difference between knowing the path and walking the path...

"Perhaps you could reference these tests. Did they test varying distances between the starting position and the targets on the screen edge? "
You know that mouse pointer has acceleration or can be made to... as for the tests, please find them yourself, they will enlighten you.

"I will bet you US$1000.00 that nine out of ten random people cannot, in a single attempt, click on a white, 1-pixel target centered on the top edge of a black, 1024x768 screen, given a standard pointer positioned on the bottom edge of the screen and two seconds (a usability eternity) to accomplish the task. "
I don't giva a damn with fairy 'use cases' tales, I care with real world real use cases, if you came up with one which belongs to it be my guest otherwise you're talking to the wrong guy and failing to make a point altogether...

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