Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
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RE[3]: @google_ninja
by Pixie on Thu 22nd Nov 2007 20:19 UTC in reply to "RE[2]: @google_ninja "
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"I know I've been annoyed when playing with the demo Macs at the Apple stores here in town. "

Someone tries once the system then, all suddenly they all think they'd mastered it, as always had use one... do you know acceleration is? Your mouse has it...

"The Mac menu bar made sense on 9" screens when it first came out. It doesn't make as much sense on 22" screens nowadays."
No problem on my 22"...

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