Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
Permalink for comment 286077
To read all comments associated with this story, please click here.
RE[7]: @google_ninja
by Pixie on Fri 23rd Nov 2007 09:35 UTC in reply to "RE[6]: @google_ninja "
Member since:

"Judging from your ignorance of Xerox, the program didn't exactly stress gui usability history. I wonder if there were any other gaps in the curriculum. "
My Ignorance? Since when Xerox had went mainstream? I was talking about implementations that real people used along with tons of apps And I DO know Xerox, and I do know that either Mac and Amiga GUIs were way ahead functionality wise then of Xerox that were mainly Primitives of GUI, concepts...

"I see. You only give credence to real world cases, such as your usability "tests." "
Pay the money and I might trouble seeking them again, otherwise why bother? It's you loosing anyway...

(as it was a 2s search I will give you it freely: )

"I think that most will agree that things get sobering and "real world" almost instantly when one is wagering a serious chunk of money."
It would win against a single pixel randomly placed on the center of the screen.

"If you don't believe me, go into Las Vegas casino and try to snatch back a lost US$1000 table bet with your argument that the bet was a "fairy 'use case'" -- you will very quickly find yourself in a real world jail. "
Who said i was going on silly bets?

"So, how about it? As I said earlier in my bet, just because a target is on the screen edge, it doesn't mean that it can be hit within two seconds. "
Your bet is much worth as most of what you say. What relevance has one pixel whatsoever on the screen when there's NO implementation relying on it? It has no relevance whatsoever, by being right what exactly is your point? Is it actually easier to pick a random placed dot in the middle of the screen then a random dot placed on the edge of the screen? Now that would be something willing to bet, but I'm not into bets, I prefer to let you keep with you money.

Edited 2007-11-23 09:44

Reply Parent Score: 1