Linked by Thom Holwerda on Sun 25th Nov 2007 23:05 UTC
Graphics, User Interfaces This is the seventh article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V | part VI]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VII, as promised in part VI, we focus completely on CDE, the Common Desktop Environment.
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RE: Ah, CDE.
by butters on Mon 26th Nov 2007 02:24 UTC in reply to "Ah, CDE."
butters
Member since:
2005-07-08

My gripes with CDE are that the dock takes up too much real estate and that it seemed remarkably awkward to add new drawers or launchers to the dock. Once I figured out how to get the dock to launch my preferred terminal (2-3 hours and some "unexpected" behavior), I removed everything except for that launcher and the workspace switcher and moved the dock over to one side of the screen.

Then I devoted a whole weekend to getting fluxbox to build on AIX so that I could work in a more comfortable environment. I guess CDE just wasn't suited to my particular needs. Fluxbox is better for managing a few dozen terminals. Lately I've been eying the tiling WMs like wmii and ratpoison. There's definitely something to be said about them in terms of usability theory.

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