Linked by Thom Holwerda on Sun 25th Nov 2007 23:05 UTC
Graphics, User Interfaces This is the seventh article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V | part VI]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VII, as promised in part VI, we focus completely on CDE, the Common Desktop Environment.
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RE[2]: I hated CDE
by jrlah on Mon 26th Nov 2007 19:54 UTC in reply to "RE: I hated CDE"
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Please, Thom. The looks are neither ALL nor the most important thing I care about. All I am saying that what you call "looks" in the case of CDE is a major obstacle in the way of usability - both ergonomics- and productivity-wise. I spent two years of my working life at that thing, for God's sake - how much have you spent? You obviously find it fun to philosophize about conceptual matters in usability, because it seems that you do not have to do much real work on a daily basis. Many common tasks that are easy in KDE or GNOME (and were already easy back then) are either a pain or downright impossible in CDE. Consistency? Hello? How many third party applications have you tried to run? (Yeah, sure , it is their fault.) So, yeah, go on and extol its conceptual correctness and purity. People with work to do, as I said, stay away.

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