Linked by Thom Holwerda on Tue 15th Jan 2008 17:00 UTC, submitted by anonymous
3D News, GL, DirectX Kerneltrap has an interview with the creator of project VGA. "The project aims to develop a simple, low budget, open source, VGA compatible video card available this year. Michael is also a member of the Open Graphics Project, but started Project VGA in order to get something affordable on the market as soon as possible."
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RE[4]: Programmable hardware
by WereCatf on Thu 17th Jan 2008 04:58 UTC in reply to "RE[3]: Programmable hardware"
WereCatf
Member since:
2006-02-15

Well, if your software really has to have direct access to the hardware frame buffer.. But if your app was just an X application X would present all the screens to it as just one large screen and you could render anything you wish and leave the rest to X. Though, I don't have a clue what you're planning so can't really help more than that ;)

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