Linked by Thom Holwerda on Thu 10th Apr 2008 12:57 UTC, submitted by estherschindler
Windows "In a session at the Gartner Emerging Trends conference today, analysts Neil MacDonald and Michael Silver identified many reasons that Windows (and thus Microsoft) are in trouble. Microsoft's operating system development times are too long and they deliver limited innovation; their OSs provide an inconsistent experience between platforms, with significant compatibility issues; and other vendors are out-innovating Microsoft. That gives enterprises unpredictable releases with limited value, management costs that are too high, and new releases that break too many applications and take too long to test and adopt. With end users bringing their own software solutions into the office... Well, it's just a heck of a sad story for Microsoft."
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RIchard James13
Member since:
2007-10-26

Except in computer gaming. Where Linux has repeatably fallen down multiple times. First we had nothing but that a SVGA library then we got some X fullscreen support, somewhere in there we managed to get joystick support added to the Kernel. Eventually Loki software came and saved us with SDL before dying of corporate rot. SDL is okay but it is a very simple library. There is nothing like even DirectX 3 for Linux still unless you want to install multiple libraries.

For instance if you want to play sound effects using SDL they have to be in WAV format. If you want to use OGG you need to use the SDL_sound library, if you want to use PNG instead of BMP you need to use the SDL_image library etc etc. This would not be so much of a problem if there was more of a presence behind SDL making it move forward with the times. But there isn't and developing games for Linux can be a bit convoluted at times.

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