Linked by vermaden on Wed 21st May 2008 19:28 UTC
Graphics, User Interfaces How would I describe today's GUIs? A mess. -- A mess that grew as new features were needed, with lack of proper design, with a desire to keep backward compatibility, and with tools from the past trying to achieve future needs. I propose a new design philosophy for GUIs. We'll call it Vermaden's GUI. Note: This is the latest entry in our 2008 article contest.
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Yeah, no.
by Dev Corvin on Thu 22nd May 2008 04:02 UTC
Dev Corvin
Member since:

Sorry, but as a graphic design consultant this article was quite frankly painful to read.

Your perceived problems with the state of GUIs at the moment are actually NOT problems with GUIs in general, but rather a result of the OSS's community's stubborn refusal to pick a single toolkit and stick with it. In fact, that's been one of the primary barriers to widespread adoption on the desktop by consumers, as invariably when you plonk a user unfamiliar with Linux down in front of a Linux machine, their first comment is usually (well, after "where's the Start menu"), "why does everything look so different?".

They're not reffering to the system looking different from Windows, but rather why none of the applications match. And whilst the DEVELOPERS who work in their little compartmentalized groups are quite happy to say to themselves "well our code is good, so what does it matter how it looks?", the DESiGNERS at companies like Apple and Microsoft are sitting in their offices both cringing and laughing at the fact that the OSS community can't get its act together.

As to your idea, it's a typical example of backwards Linux styling. Cramped, flat, and "designed" with no regard to ease of use for end users or aesthetics. If it was ever put into play in a production environment it would drive potential user away in droves as their first thought would be "what the hell is going on? It's too cluttered for me."

If this was digg, then *buried*.

Edited 2008-05-22 04:07 UTC

Reply Score: 8