Linked by vermaden on Wed 21st May 2008 19:28 UTC
Graphics, User Interfaces How would I describe today's GUIs? A mess. -- A mess that grew as new features were needed, with lack of proper design, with a desire to keep backward compatibility, and with tools from the past trying to achieve future needs. I propose a new design philosophy for GUIs. We'll call it Vermaden's GUI. Note: This is the latest entry in our 2008 article contest.
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GUIs and Visual Bloat
by Meridian on Thu 22nd May 2008 05:42 UTC
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GUIs and window managers in general have far too much irrelevent visual bloat, too much distracting "eye candy" or skins, and basically too much of everything. Often the GUI seems to be designed as an end-in-itself, detracting significantly from its use as a productive interface.

I'm starting to think that the old-school, console-based, command driven interfaces were far more productive and far more efficient in their use of space, due in part to the constraints of the time.

I'd really like to see a nice balance of space and content that enhances productivity and information presentation. Anyone have any examples of window managers or application GUIs that you'd consider extremely well designed in this regard?

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