Linked by Thom Holwerda on Sun 1st Jun 2008 14:35 UTC
Graphics, User Interfaces As I already explained in the first Usability Terms article, consistency goes a long way in ensuring a pleasurable user experience in graphical user interfaces. While some user interfaces appear to be more graphically consistent than others, Windows has always appeared to be worse than most others - probably because it carries with it stuff that dates back to the 16bit era. IStartedSomething agrees with this, and started the Windows UI TaskForce.
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RE[2]: Strange
by Alleister on Sun 1st Jun 2008 23:57 UTC in reply to "RE: Strange"
Alleister
Member since:
2006-05-29

I don't think you know a thing about programming. The remaining Win3.1 dialogs are very scarce on functionality and even if they where as complex as the fixed size system dialogs... it is the functionality that is the vast majority of the work, making *all* those dialogs resizable can't be more than a day of work for an average capable programmer, even if they are done directly on Win32 API. You can't seriously tell me that you think they couldn't afford one day of one programmers valuable time to do that.

An Vista Ultimate Retail license costs more than an complete PC in Europe. I think for that price they could at least pretend that they would give a crap about quality.

You know, Apple can. I didn't switch because their stuff got so unresistible much better, it is because Microsofts products have become so unbearable much worse... i could have lived with the status quo, quality wise.

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