Linked by Thom Holwerda on Sun 1st Jun 2008 14:35 UTC
Graphics, User Interfaces As I already explained in the first Usability Terms article, consistency goes a long way in ensuring a pleasurable user experience in graphical user interfaces. While some user interfaces appear to be more graphically consistent than others, Windows has always appeared to be worse than most others - probably because it carries with it stuff that dates back to the 16bit era. IStartedSomething agrees with this, and started the Windows UI TaskForce.
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RE[4]: Why?
by romang on Tue 3rd Jun 2008 09:26 UTC in reply to "RE[3]: Why?"
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As a economist I have to correct you slightly: To develop software has *not* a marginal cost of zero. Because if you hand out more copies of your products you have a much larger user base to support and this produces costs. Even if you have the counter argument that they do not sell support -- which they certainly do -- you have to respect a larger user base because of existing competition and long term involvement in the market.
By the way a monopoly does not have to be bad. There are certainly some goods that profit from a monopoly. For example the production of money.
The real question that arises is: Is a monopoly in SW production bad, if it is done for free software or information in general as it is done for printing money. I find this somehow interesting.

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