Linked by Thom Holwerda on Tue 24th Jun 2008 23:04 UTC
Hardware, Embedded Systems One button, two buttons, three buttons, ten million buttons. Beige, black, white, red with polka dots. Glow-in-the-dark, see through. Right-handed, left-handed, both. Vertical for RSI patients, trackballs for weirdoes like myself, Apple's puck mouse for sado-masochists. The ubiquitous mouse comes in all possible shapes, forms, sizes, and colours, but according to our friend The Analyst, the glorious age of the mouse is coming to and end. Do we believe The Analyst?
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RE: Age of clickityclick
by vimh on Wed 25th Jun 2008 16:40 UTC in reply to "Age of clickityclick"
vimh
Member since:
2006-02-04

I think the point you made regarding your fingers or what have you obscuring the interface is an excellent one. There is actually something to be said for a interface device that isn't part of what you are looking at.

The best example I can give is the Nintendo DS. Its lower screen is a touch screen and you can use your finger or stylus. One game I have, Zelda (Phantom Hourglass) uses the touch screen for movement. You perform gestures for some of the moves. One of the big problems is it is easy for your hand to be in the way of what you are looking at. For example, you do a whirlwind hit with your sword by 'drawing' a circle around your character. At the same time though, you cover up part of the screen to do this.

YMMV but touching your screen isn't always the best way to interact with what you see on it.

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