Linked by Thom Holwerda on Sat 28th Jun 2008 22:09 UTC, submitted by diegocg
X11, Window Managers "Maybe I'm just naive, but designing a graphics API such that all image data had to be sent over a socket to another process every time the image needed to be drawn seems like complete idiocy. Unfortunately, that is precisely what the X Window System forces a program to do, and exactly what Cairo does when drawing images in Linux - a full copy of the image data, send to another process, no less, every time it is drawn. One would think there would be some room for improvement. Unsurprisingly, others felt the same way about X, and decided to write an extension, Xlib Shm or XShm for short, that allows images to placed in a shared memory segment from which the X server reads which allows the program to avoid the memory copy. GTK already makes use of the XShm extension, and it seems like a good idea to see if Gecko couldn't do the same."
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RE: Comment by SomeGuy
by renox on Sun 29th Jun 2008 20:23 UTC in reply to "Comment by SomeGuy"
renox
Member since:
2005-07-06

I don't understand your point about the shared memory preventing hardware optimisation: all the extension says in that in the end the one who create the data must put it at this 'shared memory' location?

If the GPU can read or write at this memory location (depending on the operation of course), why couldn't there be hardware accelation?

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