Linked by David Adams on Fri 4th Jul 2008 15:47 UTC, submitted by Caffeine Deprived
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Member since:
2006-02-05
I agree with abolutely nothing you said.
Why? NT is a great kernel. God didn't hand down the perfect kernel to Dennis Ritchie. There are alot of idea's outside of the UNIX way, and there have been alot of things learned since UNIX.
You must not have been around pre XP SP2.
Are you talking about GDI or DirectX? How/why is it bad compared to mac/linux?
[/q]why to deviate from openGL [/q]
because directx is cleaner, faster, and more stable
because out of the three major operating systems linux has the most bloated and least stable of the bunch?
by core I take it you mean kernel, because windows has a full unix userland http://technet.microsoft.com/en-us/interopmigration/bb380242.aspx
I very, very rarely get file manager crashes in any of the three big operating systems, certainly not enough to measure.
While I agree that apple sets the bar in polish and usability, the windows team has far too MUCH of this kind of crap to deal with. MS needs to reduce burocracy and streamline process, not bloat it.
What MS needs to do is continue what they are doing. Polish UIs and don't listen to the old users who complain where something isn't where they expect it to be, rewrite crufty APIs and don't listen when companies complain that their ancient apps don't work.
The culture and process is where the shift needs to happen. Get an agile-ish process going with a new point release every month or two, and major releases every year. Get tight feedback cycles with the users. Make the development process more transparent, so that people can give feedback before things get too far. Make requirements flexible and within a smaller scope.
Just because they are a big company with a massive market does not mean they cant go agile (or scrum or whatever), it just means it is hard due to the defined culture and inertia internally.