Linked by David Adams on Tue 5th Aug 2008 21:28 UTC
On August 1 2007, I published an article called "My Month with the iPhone" wherein I examined the iPhone's now well-known advantages and deficiencies and speculated extensively on where Apple was likely to take the phone, development-wise. Now that the new iPhone and the iPhone 2.0 software have been out for a few weeks, and there's been a whole new storm of praise and gripes raging, I thought it would be illuminating for me to re-visit my prognostications and take my lumps.
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How much is it just a new cool looking toy to those who tend to get excited by fashionable new tech in general? Or are touchscreens really better in their usability than good keyboards and buttons?
It's mostly the "wow" factor I think, though the multitouch -- especially in some games on the iPhone -- is really intuitive. For example, there's a free Mahjongg game that uses nearly every multitouch gesture to control the game board, which makes it much easier to zoom in and focus on a particular part of the board.
That said, I really miss my Treo's hardware keyboard at times; I'm still not as fast on the iPhone even though it has adequate word correction. Also, I'm a touch typist and I type all day at work, so I'm used to using both hands and getting peaks of 90 WPM. with the Treo I could use both thumbs and got about 25-30 WPM on a good day. On the iPhone it's one finger only unless I'm in Safari and landscape mode and even then I only get about 10-12 WPM. The lack of tactile feedback is also a major issue; I find myself constantly looking back and forth from the keyboard to the input area so I can watch where I put my fingers. With the Treo I got good at sliding my thumbs across the keys without even looking, subconsciously counting the dimples just as I do the frets and strings when I play guitar.
Yes, it's a cool toy, and I've just about come to the conclusion that it will never be more than a toy to me. It's just not enough phone for my needs, and while I enjoy the ability to watch video and listen to music wherever I go, there are more durable and less frustrating phones out there that do so with less restrictions on file format to boot. I think I'll end up with a Nokia N-Series phone in the near future, and this bad boy will go on the auction block.
Member since:
2005-06-29
It's mostly the "wow" factor I think, though the multitouch -- especially in some games on the iPhone -- is really intuitive. For example, there's a free Mahjongg game that uses nearly every multitouch gesture to control the game board, which makes it much easier to zoom in and focus on a particular part of the board.
That said, I really miss my Treo's hardware keyboard at times; I'm still not as fast on the iPhone even though it has adequate word correction. Also, I'm a touch typist and I type all day at work, so I'm used to using both hands and getting peaks of 90 WPM. with the Treo I could use both thumbs and got about 25-30 WPM on a good day. On the iPhone it's one finger only unless I'm in Safari and landscape mode and even then I only get about 10-12 WPM. The lack of tactile feedback is also a major issue; I find myself constantly looking back and forth from the keyboard to the input area so I can watch where I put my fingers. With the Treo I got good at sliding my thumbs across the keys without even looking, subconsciously counting the dimples just as I do the frets and strings when I play guitar.
Yes, it's a cool toy, and I've just about come to the conclusion that it will never be more than a toy to me. It's just not enough phone for my needs, and while I enjoy the ability to watch video and listen to music wherever I go, there are more durable and less frustrating phones out there that do so with less restrictions on file format to boot. I think I'll end up with a Nokia N-Series phone in the near future, and this bad boy will go on the auction block.