
With the
SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has
written a blog post about OpenGL 3 and the reasoning behind the choices made.
"After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of [...] GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster."
Member since:
2005-07-13
while a great step in the right direction many developers were hoping for more and were unsatisfied with 3.0. 3.1 should be the update we were hoping for but 3.0 is a good stepping stone to getting there.
more information can be found here http://www.theregister.co.uk/2008/08/13/opengl_firestorm/