Linked by Thom Holwerda on Mon 18th Aug 2008 21:31 UTC, submitted by Tony DeYoung
3D News, GL, DirectX With the SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has written a blog post about OpenGL 3 and the reasoning behind the choices made. "After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of [...] GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster."
Permalink for comment 327223
To read all comments associated with this story, please click here.
good but not enough
by poundsmack on Mon 18th Aug 2008 21:42 UTC
poundsmack
Member since:
2005-07-13

while a great step in the right direction many developers were hoping for more and were unsatisfied with 3.0. 3.1 should be the update we were hoping for but 3.0 is a good stepping stone to getting there.

more information can be found here http://www.theregister.co.uk/2008/08/13/opengl_firestorm/