
With the
SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has
written a blog post about OpenGL 3 and the reasoning behind the choices made.
"After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of [...] GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster."
Member since:
2005-07-09
is OpenGL break the deathgrip that DirectX has on the gaming community. Frankly I think its bullshit that one has to upgrade to Vista to be able to enjoy DX 10 based games. Sure theres not much benefit to DX10 right now but in the next few years more and more games will be written with that in mind and then gamers like me will have to upgrade to Vista and pay Microsoft a few hundred for that privilege. I can see and understand Microsoft's POV but I for one don't like it one bit.
OpenGL works pretty much on both *nix based OSes and as well as the *doze based OSes. I dont see why more game developers dont embrace that as their main development platform. I believe other than the Xbox the PS3, and the Wii possibly are compatible with OpengL?