
With the
SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has
written a blog post about OpenGL 3 and the reasoning behind the choices made.
"After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of [...] GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster."
Member since:
2005-07-06
Nice article. (The link). If they cannot deliver the improvements (3.1) I wonder what impact that really would have on the current game developers/development?
Existing games / engines based on the older specs would probably just continue that way for awhile... they would end up eventually having to move to a different base, and by that time 3.1 would possibly be ready anyway.
But it might leave a bad enough taste in the mouths of developers that they abandon it.
Naw! Who am I kidding. That would not happen.