Linked by Thom Holwerda on Mon 18th Aug 2008 21:31 UTC, submitted by Tony DeYoung
3D News, GL, DirectX With the SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has written a blog post about OpenGL 3 and the reasoning behind the choices made. "After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of [...] GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster."
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RE: What I would like to see
by ari-free on Mon 18th Aug 2008 22:42 UTC in reply to "What I would like to see"
ari-free
Member since:
2007-01-22

OpenGL was never focused on games. It was all about professional graphics such as CAD. That it could be used for games should be considered a bonus.

But make no mistake. If linux (or any other non windows OS) wants to be a viable game platform, it needs to come up with its own game solution to compete with directx and not depend on Khronos design by committee.

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