
With the
SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has
written a blog post about OpenGL 3 and the reasoning behind the choices made.
"After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of [...] GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster."
Member since:
2005-09-14
The problem with that viewpoint is that DirectX covers significantly more than OpenGL does. OpenGL just covers the graphics side of things whereas DirectX is a complete toolkit covering graphics as well as sound, networking, input and everything else needed with consistent APIs. OpenGL on its own is simply not comparable.