
With the
SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has
written a blog post about OpenGL 3 and the reasoning behind the choices made.
"After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of [...] GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster."
Member since:
2008-03-17
Yah...
The PS3 can use OpenGl ES which is the embedded system version of ogl and as a result has a cleaner and simpler api . Shaders, however, are written in Cg (which is nvidia's c for graphics). This means that it doesn't use glsl for shaders.
Dunno about the wii, but seeing as the gamecube could use it (and the wii is just an upgrade) I imagine it is also the case...
Edited 2008-08-18 23:18 UTC