Linked by Thom Holwerda on Mon 18th Aug 2008 21:31 UTC, submitted by Tony DeYoung
3D News, GL, DirectX With the SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has written a blog post about OpenGL 3 and the reasoning behind the choices made. "After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of [...] GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster."
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RE: What I would like to see
by _txf_ on Mon 18th Aug 2008 23:18 UTC in reply to "What I would like to see"
_txf_
Member since:
2008-03-17

Yah...

The PS3 can use OpenGl ES which is the embedded system version of ogl and as a result has a cleaner and simpler api . Shaders, however, are written in Cg (which is nvidia's c for graphics). This means that it doesn't use glsl for shaders.

Dunno about the wii, but seeing as the gamecube could use it (and the wii is just an upgrade) I imagine it is also the case...

Edited 2008-08-18 23:18 UTC

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