Linked by Thom Holwerda on Mon 18th Aug 2008 21:31 UTC, submitted by Tony DeYoung
3D News, GL, DirectX With the SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has written a blog post about OpenGL 3 and the reasoning behind the choices made. "After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of [...] GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster."
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RE[2]: What I would like to see
by Wrawrat on Tue 19th Aug 2008 00:32 UTC in reply to "RE: What I would like to see"
Wrawrat
Member since:
2005-06-30

[...] whereas DirectX is a complete toolkit covering graphics as well as sound, networking, input and everything else needed with consistent APIs. OpenGL on its own is simply not comparable.


Actually, the latest versions of DirectX are getting closer to a 3D-only API. Many DirectX parts have been deprecated (DirectDraw, DirectPlay) while others are getting replaced (DirectSound by XACT, DirectInput by the Windows message loop/XInput).

The only subsystem that really got attention since DirectX 8 is Direct3D. I wouldn't be surprised if it's the only subsystem left in future revisions (unless you use the old interfaces).

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